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The .orders command.#172

D

This is all messed up and doesn’t work right anymore at all. (use to)
Doesn’t work if not spawned in game.
Doesn’t work if ML changes orders and already spawned in.
etc.

25 days ago

Its work just fine for me on the live servers, Spawned in, changed the orders twice. Spawned out changed the orders twice. All 4 times my other account could see the orders change.

25 days ago
D

maybe mac bug then? don’t ever work for me

25 days ago
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Try using .orders clear, with players spawned in game; both from mission screen and from in game.

25 days ago
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Yes, if you put orders in, I think it works; but not with .orders clear

25 days ago

Delems, I am not having this issue on my MacBook Pro. Works A-okay. I’m also using the .orders not /orders fyi.

21 days ago
Changed the status to
Rejected
21 days ago
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Well, it never works for me.
You have to use .orders clear from the map (before spawn in)
or use .orders clear when players are already logged in.
The players logged in don’t’ have their orders cleared.
It is bugged for sure - use to work.

20 days ago
Changed the status to
Reviewing
20 days ago

Okay did some testing with Fsjr02 online and this does appear to be an issue in the sequence you provided.

TEMPORARY SOLUTION: Simply type .orders <new message> to override the old info. Clearing it won’t work and gives the mission leader a false positive.

20 days ago