Bombs arnt working. 3 times i directly hit an opel spaa with 3 bombs. Zero damage.
Dropped bombs on pz’s. No damage. I know what your thinkin, its probably just bigcatmini pullin the plug. He wasnt on.
We havent been able to specifically re-create what you are showing. I am not saying it isnt happening because of the “no hit” AAR screens shown, where if you hit within 48 meters (for the F100 bomb) there should have been SOME-kind of damage reported. So looking, but no answers as of yet.
I responded to the above that we are looking into it and why I agreed that it looked like an issue. No more examples from you necessary. However, corroborating evidence of the same from someone else not overseas (not outside the Continental US) might provide further insight as to some kind of timing issue. Game audio is preferred, additional soundtracks not necessary.
I’ve encountered this problem several times. The bomb lands at the enemy’s feet, but doesn’t kill them, or even hit them; it’s like the bomb simply vanished.
tl;dr; tried replicating on test server 2-3 hrs. No success. 1 outlier; bomb dropped but did not hear whistle. Did not hear/see explosion. Did not receive ‘low alt’ warning. (We assumed it was low alt related but didn’t display the warning)
Vid attached of various results (excluding the outlier, deleted it thinking I wouldn’t need it) below
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When we read about this being mentioned on the discord, nicenick and I wanted to try testing it on some on the training server.
The training server probably isn’t perfect for testing since it doesn’t have much user load on it but over the course of 2-3 hours of constant bombing we found that everything worked as it did when we last tested bombing 3 months ago on the tiger.
The videos do not replicate the bug but I have included the results for reference if helpful.
Med panzers: would give KIA but still be ‘alive’ but have very damaged vision and unable to move turret. Other times it would ‘live’ with damaged vision but could still operate the controls (Rare)
Tigers+Panthers: I cannot confidently say it’s impossible but it seems very unlikely to be able to kill a tiger/panther with a single direct bomb, at least with our skill level. It usually does around 15-25% (25-40% for panther) health damage to crew in the tank per bomb. For tiger; if you are able to precisely drop 3-4 bombs (2-3 for panther) very tightly nearly ontop of them you would be able to get a kill in a single pass. We have tracked them etc but still did 15-25% hp as seen in the videos.
We had 1 outlier: nick dropped the bomb and I did not hear a whistle nor an explosion, he also did not see an explosion. He did not receive a low alt bomb drop warning nor did I (there is a minor bug where the recipient gets the alert + ‘no’ headshake in game sometimes). I am assuming it was a low alt failure that didn’t throw a notification but I am including it here to be complete.
Side note: Later in the tests I loaded a 2nd account to watch in third person to see where the bombs land. One time the shrapnel killed me from far away as infantry while I was standing ontop of the oil silos in the AB in north area51 AB complex while the tank was just barely pulled out of the veh barn (graphic included below). We were impressed. Shrapnel does seem rng based but it definitely can work.
Various tanks, first person only:
third person testing of 2 tanks:
The bombs are working as expected when they get to the ground and detonate. But the way they work since being made STO (to be able to work beyond visual range of the target) what the bomber sees, and what the target or observer sees, are not necessarily the same thing. Bomber sees bomb fall, hit, explode… But target doesn’t see it so no damage.
We’ve sorted out what’s going on, and have a bug ticket created to get it fixed for the 1st available patch.