Visual issue on main triangle not centredand shots off to right side of aim point.
I looked into this and found that this phenomenon is a FAD (aka functions as designed). All fighting vehicle’s optics in our game are subject to the horizontal parallax error because the optic is shifted left/right from the cannon. At close range it is noticable as your picture shows. But there is a zero point down range where the round meets the gun sight image. Past that point, the round will start to error on the opposite side. Very similar situation with a scoped rifle except that is called vertical parallax error.
Thanks Salamen, that makes sense, I think this is called Sight offset or Boresight offset, as you say like you would with a rifle.
